![]() ![]() The Sinking City features the usual array of sudden scares and creepy visuals that you’d expect from a horror-themed game not solely designed to scare, but the game’s use of sanity mechanics is even better than its admirable general horror atmosphere. In fact, some of the smaller quests offer more engaging (if only temporarily so) stories than the game’s overarching plot.Įven when The Sinking City’s stories falter, its horror elements usually pick up the slack. There’s a story at the heart of nearly every case that plays out wonderfully in often unexpected ways. Wherever you go, you’ll meet an array of clients, suspects, and undefinable creatures in The Sinking City and nearly all of them have a backstory, personality, and some kind of compelling adventure for you. Similarly, The Sinking City doesn’t always tell you where you should be looking for clues once you arrive at your destination, though the helpfulness (or lack thereof) of this system can be tweaked via the options menu. While there are times when the navigation mechanic doesn’t make a lot of sense (such as when you’re searching official police records which don’t list exact addresses in the arrest records), it does add an additional element of detective gameplay that feels true to this universe and scenario. ![]() It’s a callback to the age of games like Morrowind which demanded you to use context clues to find where you’re going next. Directions usually take the form of vague notes in your casebook which will tell you the approximate location of where you’re supposed to go. This can then lead to the latter scenario, which often comes down to choosing to turn someone in or let them go, but is usually complemented by a hint of doubt.Įven finding your way around The Sinking City isn’t always clear. However, it’s sometimes possible to put the clues together in the wrong way, or at least walk away with a different idea of what’s going on. By using what’s referred to as your character’s “mind palace,” you must connect clues in order to put the pieces together and discover what’s happening. The former scenario is executed quite well. ![]() There are many times when either the solution to a case isn’t cut and dry or you’re forced to make a decision that genuinely tests your moral radar. That ambiguity extends to the cases themselves. The dynamic between these rival factions is not only fascinating but complex enough to ensure that it’s not a simple matter of pledging allegiance to the “good guys.” The story soon puts you in an almost Yojimbo-like position as the hired gun for warring factions. A mysterious source soon invites him to the city of Oakmont, a strange town that’s become a whole lot stranger since a great flood left much of the city underwater. Reed has been suffering from unexplained headaches and disturbing visions. The game sees you play as a former Navy diver turned private detective named Charles W. ![]()
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